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3 Pokémon Titles That Failed to Receive the Adoration They Earned

Following a glimpse of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching franchise is about as mainstream gaming titles around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued excitement around card prices guarantees almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.

However in spite of that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These represent titles that didn't get their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a pet. Sure, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game 24/7. The streamer who operates the channel states that, after almost twenty years of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


With numerous mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

About the author

Aaron Carr

A seasoned gaming analyst with over a decade of experience in casino strategy and sports betting insights.

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